I have been using a set of techniques to 'rip' sprites and animations from the console game very accurately - as such, the game is intended to look and feel just like the console games, with some extra capabilities (see core/assets/attacks/). Your monsters can help you explore the world by usual means (cut, fly, surf etc), but there are also be new HMs that allow you to interact with the world in new ways, like building structures/houses, jumping up ledges, starting fires, and more. The levels of wild monsters increase the further you explore, meaning that some biomes with rare mons are difficult to get to. It uses procedural generation to create large worlds with different biomes, each with their own unique monsters. PokeWilds is a Gen 2 game/engine built using libGDX.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |